It was actually very quick to get it stood up and going. According to one of the developers present, Blizzard "had the game running within the first two. A few minor bugs aside (it's still a fairly early build) what we played was an impressively polished port for nine months of active development. There was also the option to play the same section, docked, in single-player - which we did with both a Pro Controller and a single Joy-Con. (Both Reaper of Souls and the Rise of the Necromancer expansions are included on the cartridge for the Switch release for more details, check out our report from last week>.) The 15-minute timed demo, played on a handheld console, allowed us to choose a formidably-equipped level 70 character from any of the seven available classes and sent us out into the Greater Rift in a team of three other players for a round of focused co-operative multiplayer. This build throws you into Adventure mode, first introduced with the Reaper of Souls expansion. We had an early chance to play the Gamescom build of the game today the same slice of the game will be available to the public on the show floor later this week. Six years on, can yet another release on the Nintendo Switch - the Diablo 3: Eternal Collection - tempt players to pay for the same game a third or even fourth time? Well, it's Diablo 3, and all the ultra-satisfying demon-smashing and loot-hoovering that entails, available online or offline on your commute, so - yeah, almost definitely. It's skipped from PC to consoles to next-generation consoles, shedding its universally despised Auction House feature and gaining new expansions, new modes, new hero classes and, crucially, new monsters to kill and new loot to scoop up and hoard away. Diablo 3 has come a long way since its launch in 2012.
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